Monday, March 9, 2009

Cabal Online Game guide

BLADER GUIDE

I found Kayrai's guide on Blader and for me, its the best guide I've found so far. So let me Share this to all Cabalist (Im refering to persons who are fond of playing Cabal Online) this awesome guide.

Note: This is a long guide, with many explanations. If you would read through it, then go ahead. IF You think something can be improved, post something up! If you disagree with things, post it with reasons why. Those that use the guide may substitute, change or do anything different than said in the guide. This is only here to guide you.

Contents:

1. Overview (bladder and blader)

2. 1-10

- Novice

- Cores

- rank up

3. 10-20

- Apprentice

4. 20-30

- Basic talk

- Rings and Amulets

- Crafting - starting now

- Magic explaination

5. 30-40

- Regular

- Adept

- Combos

6. 40-50

- Crafting

- A- Expert

- Master

7. 60<

- A-Master

- G-master

- Independence messages

8. All skills to get

9. Keeper Skills

10. Tables of buffs, skills, punching

11. Training monsters

12. Str and Dex bladers

13. Sources

14. Updates and acknowledgments

I will add pictures soon

Yes well, I think some of you have seen me around the forums. Anyway, this is my own guide to being a blader, as I was looking for one that went into depth about the skills, where to train and such.

Now: If you all want to learn about the bladder, please go somewhere else. I write this because while I was in game this group of people were referring to themselves as bladders. shame isn't it? Anyway, for those that do not know the difference, the bladder is an organ in your body that holds your pee. That is all. nothing compared to an flashy blader XD

Without anymore messages, here I go ^^

As you start out, you notice that you are in Desert Scream, assuming you are a blader. Well, you stepped into the world of the fastest attacking swords people around.

Levels 1-10.

At this point in time, work on questing to gain some levels. Remember, you have skills to use and a stat requirement to get to the next class ranks. Do the quests that the officer and everybody else give you. Follow them to the other places in Cabal. You have skills, aka flash draw and impact stab. USE THEM. This will allow you to get skill points, which is needed for your next class advancement.

Ok, you have done a few quests and killed some monsters. In fact, you have leveled up. Now, Press "[c]" Near the top, there is stat requirements once you get to level 10. Match those with your attribute points (AP). At this point in time, you want to level up your skill ranks to apprentice ASAP. Work on level growth, saving money, and for your next tier of armor. This shouldn't take too long. Making money is simply picking up item drops and selling them to the NPC's

CORES AND OTHERS:

I mention this early in the guide because many new players tend to waste this opportunity to make money early in the game. You may notice that as you are fighting monsters, they drop things called upgrade cores, force cores, and chaos lamps. Save the cores and you can sell the lamps to NPC's or other players. Alternatively you can open the lamps. You can get either crap from them or good items. Either way it is a win-win situation, as you make pure profit. Your cores will sell for at least 120k, but make sure you know the market price, which is why I mention to save the cores.

Class rank up: Once you have made it to level 10, you can rank up from the officer by doing a series of quests and a dungeon. You will get the ability to do combos. This will help you much later. More on this in a little while.

Skills to get:

Here is a little thing I would do. There will be a "{#}" next to the skill. This is the level you should leave you skill at.

Flash draw: LEAVE IT AT LEVEL ONE {1}

Impact stab: {1}

Stab and slash: {1, 2}

Fade step: Optional. If you get it, max it. {9} this is good on to remove opponents targeting on you.

Magic:

Regeneration: OPTIONAL, does not stack with iron skin.

UPGRADES:

Vitality mastery

Mana mastery OR Save this slot

Level 10-20

By now hopefully you have made it to apprentice somewhere between these levels. This is still early and so the objectives is to mainly work on more money making, getting next armors, meeting level requirements, and trying to rank up further. You will find decent gear here. If you can wear something better, wear it! Sell the old outfit.

Once you reach Apprentice, you will get new skills. YAY! This is your first REAL skill. You get the skill called "double slash" It is good for you at this point and should be used as a starter to attack monsters/ other players. If all your sword slots are full, get rid of impact stab. GET RID OF IT. Now that is why you do not level it up. Get dash too, as it is good for running or moving around. Right now, EXP should start coming in slower. But that is ok. Do the quests as deemed necessary.

Once you can, get triple slash. This is your first real filler skill, where it does good damage. This is good for you. Delete skills as you need.

Skills to get:

Double slash {1, 2}

Triple slash {3}

Dash Max when you can {9}.

Magic

If you are an apprentice magic, get regeneration {2} LEAVE IT AT THAT.

Upgrades:

Vitality mastery

Mana mastery OR Save this slot

Due to many people saying that mana mastery is not good for bladers, I have given the option of saving the slot and getting a different upgrade instead. Read on for the changes. DO NOT REPLACE MANA MASTERY WITH SHARP EYES, You already have enough attack rate.

Levels 20-30

At this point in time you will be nearing end Apprentice. It is still the same goals as the last levels. Make it to regular by about high 20's. Leveling up should be easy, as well as the money. Gears should keep on coming from the monsters, and so money should be coming from the NPC's, get the drift: D

If you get more cores and such items, remember to learn the market before selling them.

AMULETS AND RINGS:

At this point in time, you should be wondering about amulets and rings. Well these things add stats and other bonuses. I will not go through all of them, as there are a lot. But, try to get the ones that will benefit you most. I personally found life steal/mana steal rings useful because it saves you some pots. Critical rings are also useful.

NOTES ON MAGIC:

You maybe are wondering on why I haven’t mentioned anything about using magic to fight. This is because you do not need magic. Simply said and done. The only way you should be getting magic exp is if you are normal hitting/ punching, which shouldn't occur yet. More on this later.

If you are a Regular right now, DO NOT TOUCH RISING SHOT. Do you hear me? Please say yes. DO NOT GET IT. Why? It has single shot, single target, simply a big NO. You are a blader, AOE is for you, and this single thing is not what you want. Save up all the skill points you get, they will come in handy later. You should have a big stock of sword skill points.

Level 30-40

You should be aiming for your adept sets right now. They give you +sword exp per hit, which is so useful in getting you skill rank up. Make sure you also get amulets, rings, weapons... etc. Even though they are for level 40, make sure you have them. Wear whatever adept equipment you can, when ever you can. Make sure it gives + 3 EXP. Any money you spend at this point in time will not be wasted as you will make loads more lately. By loads I mean loads. Continue getting money, selling cores and such. You can open lamps to try and get good items, but be aware that you may be junk. Start saving armid equipments for crafting later. Fill your bank and if you want, make extra characters for their inventory space. It is quite a lot ^^

Sell anything you do not need, either to NPC or other players. Mainly rings and amulets.

By now, you should be mid regular or if you are on the higher end of the 30's, you should be high regular. You now have good smack skills that make you look good. Get blade force now because it adds good damage. Also, double rising. It has 3 hits (hmm... double...?) and knocks down with aoe. Good for you. Also, when you can, get death cross. This is a good finisher.

Skills to get:

Blade force {MAX, 18, 15} (drop flash draw)

Double rising {2, 3} (double stab and slash)

Death cross {1, 2}

Magic:

Don’t think about it. At all. Really.

Upgrades

Vitality mastery

Mana mastery OR Save this slot for Reflex OR For Offensive Sense

Defensive Sense

All this is good for you: P

Now: time for the information on combos.

COMBOS:

This nifty thing lets you use your skills quickly, with no cast time. You also get 100% hit rate. I did not mention too much about this earlier because at regular, you can combo well now. Experiment on what you want to use. I used Double rising -> death cross -> double slash (-> triple slash) you can experiment on your own. "Combo-ing" is very good because it can add much more sword exp for you. You can learn more about this in other guides, but this is a blader guide, not a whole overview of cabal: P

By the higher end of the 30's, you should be able to wear the adept sets you bought. If you didn't, please, go and get one, or if you insist on not getting one, go and jump off a cliff, a high one. If you want you can start punching things to raise your sword skills. You will also raise magic ranks which is good too, because whenever you rank up in magic or sword, you get bonus stats. Really good for you ^^. Punch moscutters as they shouldn't do much damage on you. You will notice you sword ranks go up FAST. If you are lucky, you can get to expert by level 42 or level 41. Remember, if you got regeneration, put it to good use. If you cannot use adept rings yet, try and get life steal rings because you can sustain punching longer. Remember, armid adept is your friend.

Oh, you would notice that when you match your next rank requirements, you have extra AP. Well, this you can put into either STR or dex. If you want to be a STR blader, put it on str. if you want to be a dex blader, put it on dex. Duh. I will explain more about this at the end of the guide because it is complicated and wildly disputed because people on which is better. One more tip, do not put too much into INT, only what you need for your equipments... you do not need magic and so not too much INT. besides, what are swords for? Picking your teeth of ripping apart monsters and other players with awesome flashy swords skills that have weird lights and such things of... never mind. I will stop there, make a blader yourself to find out.

Levels 40-50

Make your rank up requirements and put extra points into dex or STR. If you put them into INT, you deserve to be shot and then skinned alive to be thrown into a keg of salt. And then shot. Well, grinding of what you need here. Make sure you are keeping on top of quests though. Also, you would realize that you get these quests called Hidden helper "t" ##. Well these quests are usually harder for you at the moment and so you should do those quests when you are about 3~5 levels higher than the level they give it to you. These quests give you good rewards, but tend to be hard to complete. If you punched a lot and just went off grinding, you would be nearly a-expert at about level 50! No joke! I AM an a-expert, ever since level 51. But, not too sure if this is normal. Anyway, keep on top of story quests as you need it to get to port lux. As an expert you get several new and cool flashy skills. Once you get to expert, the fun starts up, and you start to smile big.

Skills to get:

SWORD

Assault {1, 2, 3}

Hassing dance {2, 3} Delete old skills as deemed necessary.

Storm Grind {3}

Iron skin: MAX

Magic:

From now on, i'm going to leave this part out. It tends to be filler... -_-

Upgrades

Vitality mastery

Mana mastery OR Save this slot for Reflex OR For Offensive Sense

Defensive Sense

Assault is one of the most useful skills to get. Despite what most people say, you get zoom around the place to get kills. Don’t flame me on this part XD. Hassing dance is the next skill to get and it is BE-U-T-FUL. It is the most fun, most destructive and most awesome skill you get as an expert. 8 hits of terror to the monsters and other players. As well as knock down, this skill is great for filler and finisher. Don’t get me wrong here, but it is simply awesome. What other class gets to hit 8 times for a single skill? Huh? Storm grind is your last skill and it is realllllly fun to use. You could get high on this skill or something. You jump up into the air spinning and you hit the monsters. Single hit, but huge damage. Really great to use. Better yet, it is everything around you. And it knocks down, what more could you ask for? A move that hits many times and moves you around the place? Blade scud! Hello? You get that later though. Iron skin is literally, iron skin. It adds a smack of defense, a pie of hp, and a sprinkle of... I don’t know. But heck, it is great for you. No doubt, max it. It stacks with other things XD.

Levels 50-60

To make it easy, I will go brief. You should aim to be an A-expert near the levels of the 50's. Meet the requirements and add points into dex or str. If you add it into INT... do i have to stress that? Anyway, Make sure you have done your story quests! You need it for the map key to port lux. (guilty here XD) Well, once you get there, go to the core alchemist to get the crafting quest. Finish the quest and you can start crafting. Remember all of those armid items you kept? BREAK THEM ALL!!! you can get a whole lot of armid cores from them. Now, start buying armid junks from people for about 7k each. If they are + items, break them. If they are clean items, craft them. If they are adept items, keep it, and sell it. Keep on crafting until you can do armid adept items, and then sell those. Money will come in fast and easy. Well, enough about crafting, there are guides for those! Use the search tool!

Also, as bladers, we get a cool new battle mode! battle mode 2! very creative. anyway, we use claws which we slash at things. very cool. it has knock down and knock back, high crit chance, and a different normal attack animation which attacks insanely fast. We also get crusher which is the battle mode 2 skill. We jump up into the air and slam into the ground on the target. They get hurt a ton, you move a bit, everybody is happy.

Oh, Once you meet the class rank requirement, there is no more! Yep. you heard it. You get to pump your stat points where ever you want. just not INT... please... just make sure you pump enough stats to wear your equipments later. Oh yeah... A-Expert time.

A-Expert

SWORD:

Mirrage step: Stacks with other things, great to use, adds defence rate, what more? Oh, makes monsters miss. Max this.

Round cut: Oh, a new skill to fight with! Yes! I will get it! Well, NO!!!! Do not touch this skill.

Blade aura: Max. This does not stack with blade force. When you first get it, do not actually use blade aura! Blade force is better than blade aura for the first few levels!

Mirrage grind: {9, max}

Upgrade

Vitality mastery

Mana mastery OR Save this slot for Reflex OR For Offensive Sense

Defensive Sense

Same with the upgrades, only one more rank until you get another slot. Anyway, do not touch round cut! it simply doesn't do. most classes have it and so we do not want it. we want to be unique. You want to max out mirrage step because it makes you like a mirage, and makes you much harder to hit. Of course, combo solves that problem *grumble grumble about lots of avoid for bladers...* But, that is ok. Now, max out blade aura but do not use it for the first few levels. Keep using blade force because it adds more damage than blade aura in the beginning, and it lasts longer. Once you can, max out iron skin and get mirage grind. You spin around in an area damaging everything there. 720 degrees of damage, pain, and something else I forgot about.

Once you reach master, you get quite a lot of skills. not to mention upgrade skills. Aim for A-master at about level 75. This time you will do a lot of great stuff.

Sword

Twin-Moon Slash {9} Piercing, ranged, looks great.

Vital Interfere {9} Stuns! Stuns! Stuns!

Aura Barrier {MAX} Stacks with iron skin.

Upgrades:

Vitality mastery

Mana mastery OR Upgrade of choice

Defensive Sense

Offensive Sense*

Change Force (Magic to Sword)*

*These are the 2 you can choose from. Offensive sense is useful in attack some good old attack. But if you are punching, Magic to sword is also good, but it does take away some bonus stats from the magic rank up.

Aura barrier stacks with Iron skin, so that is good to keep, and so max. Add some better defense. Twin moon slash is quite misunderstood. It is a ranged attack and has knock down (needs to be confirmed). Also, it is piercing and so it will hit everything in a line. Very useful in wars, pvp, and mobbing. Vital Interfere is also good because of its stun. Both Vital and Twin Moon is at {9} to keep the cool down low and also because since they knockdown/stun, they should be spammed against other players. Remember to try out new combos and such. If you pocket is running low, don’t worry too much. Save about 1 mil in your pocket for pots. Everything else should go into items and skills. You should be making money though, from adept bluestin. Or has nobody been paying attention/ learning as they play the game? Get with the program! Anyway, just make sure you have the money to delete and get new skills.

Levels start to differ here. Some people may make it up to G-Master by level 70, or some may never make it that far. Anyway, in this short part of the guide, to compete with the prices of skills, crafting is a must. You have to sell a lot of things to get your money. Cores are most likely going to be used to upgrade you own equipment so you have the best you can get. But, there are skills you must take. A-Master can be achieved early, such as 60. My whole guide has been about the levels and a rough idea of where skill ranks go up to. But, it is simply up to you on what you are going to do. Punch for an age and a half? Go ahead. Fight and be a good rank? That is great! Be a high level with a low sword skill rank, please...

Skills:

A-master

Sword

Blade cry {9, MAX}

Natural Hiding Please do not even get this

Upgrade

Vitality mastery

Mana mastery OR Your chosen

Defensive Sense

*chosen upgrade*

G-Master

Sword:

Blade Scud {9, Max}

Soul Blade {Max}

Instant Immunity {MAX}

Upgrade:

Vitality mastery

Mana mastery OR Your chosen

Defensive Sense

*chosen upgrade*

You get one more slot: Chose between the ones below.

Sixth Sense

Damage Absorb

Impact Control

For A-Master, blade cry is all you need. Lvl 9 for the cool down, but max if you want HUGE damage.

For G-Master, Upgrade is up to you. By now, you should be pretty independent on what you get. Blade scud is a must to get because it is simply so cool and awesome. Lvl 9 for the shorter cool down, max it for the monster damage and monster cool down. As for Natural Hiding it is not good. It does not stack with Aura Barrier and the effects of it is worse than instant immunity. Instant immunity gives you 100% knockdown, knock back, and unable to move resistant. Soul Blade is the best blade buff and so you should know that this is good for you.*NOTE* If you max out GM skill, the cool goes to about 22-30 seconds (ToonXW)

Completer

Congrats for making it this far!

The skills you should get:

Sword

Lightning Slash {9}

Art of Fearceness {MAX}

Intuition {MAX}

Upgrades

You got this far...

Lightning Slash should be put at lvl 9 because it has a 6.6 second cooldown. You can spam this, and it should be used in your combos for PVE and PVP. Art of Fearceness:

Adds Damage to every skill excluding Lightning Slash and Blade Scud

Adds Damage to normal attacks

Damage added does not effect critical

Ignore Defense

Adds only 1/4 of damage against players

Makes thing simple because Im pretty much gonna say the same thing. Intuition is also a keeper because at max it gives you 90% dodge rate. This is very good for Bosses, dungeons, PVE and some PVP

Transender

Sigh. Im am so glad im listening to Nightwish while writing this.

Sword

Field of Fear{MAX}

Intense blade{MAX}

Field of Fear does a variety of things. It lowers your opponents Defense by 150 points, and Defense rate by 500 points, when this skill is maxed. It is AOE also. It is good for pretty much anything. The only downside is the cooldown and the duration of it. It is 30 Seconds FIXED Intense Blade adds 25% Amp which is Godly i think. It adds 25 % Damage to attacks.

Skills to get in all:

Novice

Flash draw: LEAVE IT AT LEVEL ONE {1}

Impact stab: {1}

Stab and slash: {1, 2}

Fade step: Optional. If you get it, max it.

Magic:

Regeneration: OPTIONAL

UPGRADES:

Vitality mastery

Mana mastery OR Save this slot

Apprentice:

Sword

Double slash {1, 2}

Triple slash {3}

Dash Max when you can {9}.

Magic

If you are an apprentice magic, get regeneration {2} LEAVE IT AT THAT.

Upgrades:

Vitality mastery

Mana mastery OR Save this slot

Regular

Blade force {MAX, 18, 15}

Double rising {2, 3}

Death cross {1, 2}

Upgrades

Vitality mastery

Mana mastery OR Choice

Defensive Sense

Expert

Skills to get:

SWORD

Assault {1, 2, 3}

Hassing dance {2, 3}

Storm Grind {3}

Iron skin: MAX

Upgrades

Vitality mastery

Mana mastery OR Choice

Defensive Sense

A-Expert

SWORD:

Mirrage step: Stacks with other things, great to use, adds defence rate, what more? Oh, makes monsters miss. Max this.

Round cut: Oh, a new skill to fight with! Yes! I will get it! Well, NO!!!! Do not touch this skill.

Blade aura: Max. This does not stack with blade force. When you first get it, do not actually use blade aura! Blade force is better than blade aura for the first few levels!

Mirrage grind: {9, max}

Upgrade

Vitality mastery

Mana mastery OR Choice

Defensive Sense

Master

Sword

Twin-Moon Slash {9} Piercing, ranged, looks great.

Vital Interfere {9} Stuns! Stuns! Stuns!

Aura Barrier {MAX} Stacks with iron skin.

Upgrades:

Vitality mastery

Mana mastery OR Choice

Defensive Sense

Chose:

Offensive Sense*

Change Force (Magic to Sword)*

A-Master

Sword

Blade cry {9, MAX}

Upgrade

Vitality mastery

Mana mastery OR Choice

Defensive Sense

*Your chosen upgrade*

G-Master

Sword:

Blade Scud {9, Max}

Upgrade:

Vitality mastery

Mana mastery OR Choice

Defensive Sense

*choice*

Chose last upgrade

Sixth Sense

Damage Absorb

Impact Control

Completer:

Sword

Lightning Slash {9}

Art of Fearceness {MAX}

Intuition {MAX}

Transender:

Sword

Field of Fear{MAX}

Intense blade{MAX}

Keepers:

Iron Skin

Mirrage Step

Aura Barrier

Soul Blade (Does not stack with Blade aura, Blade Force)

Art of Fearceness

Intense Blade

Field of Fear

Instant Immunity

Intuition

Twin Moon Slash

Vital Interfere

Assult

Storm Grind

Mirrage Grind

Blade Cry

Blade Scud

Lightning Slash

Buff Duration

For those of you who are deciding what buffs you should use, Dont fret. Keep and Use them all. They will stack after a little while. By little I mean lvl 140 onwards.

Here is a table showing the buff and the duration of the buffs. The title is supposed to say Duration Soul blade,Blade force, blade aura, iron skin,mirage step,aura barrier"

The lvl rank ups are like an extension durations, as they add a percentage to your buffs. It goes like this:

lvl 40 = 50% increase

lvl 80 = 100% increase

lvl 120 = 150% increase

lvl 150 = 200% increase

(Thanks to ColdRain)

Note that the rank up extension percentages are from the base durations. This means that all the percentages are taken from the first column

Skills "stats"

Here is another table, with the information gathered from various sources. This took a very long time to gather and put together. This also took me a lot of money to de-level and such. Some of my buddies also took a lot of money to figure this out. We spent Millions on this, but they were willing because they were bored... Oh well, Thanks to them for the waste of money. Here you have it.

Here is also an Amp Table, just to show that actual increases. At lvl 20, the TOTAL amp increase is 0.25 Amp. Refer to the table above, for base amp and lvl 20 amp.

Amp is a Percentage Increase in the damage you do. Your base Amp is 1. This is 100%. After this, any more amp on top of that does a percentage more damage. Say for a skill. It has 1.5 Base amp. This means you will hit 1.5 times more than normal using that skill. 0.25 amp is simply 25% more damage.

An example:

If your ATK = 500

then 500 x 25% = 125 more damage.

So, you deal 625 damage instead of 500 damage.

Punching!!

There is a reason to punch, and that is to rank up. But you say that I can do that by spamming skills, or using more combo, or other things, but there is also a better reason. Everytime you rank up you get bonus stats. Here is a table to show you what you get for each rank up.

(There are so many of these things around in so many forums, it is impossible to say when or what or who first came up with it. But... Taken from ColdRain's Guide )

To effectivly punch you should be hitting around 2-8's on monsters. This is to minimize the amount of exp you get per hit and maximize the amount of time you hit the monsters. You get Skill exp Per HIT. Make sure also do not hurt too much on you, because then you die. Duh. Get adept armours if you can, Armid is easy to find. If you are lacking defence, try getting an epaulet of defense and get more defense/ def rate. You can try getting adept rings and amulets also. If you are killing/hunting on monsters, you can try to get adept weapons as well to help you get more Skill exp. The more +skill you have on your equipment the faster you will get skill points. You get skill exp everytime you hit something, so whether it be using a skill, punching or hitting a monster you will get the base skill exp + the amount of +skill you have on your equipment.

MISCONCEPTION::: Using Combo does not give more Skill exp. INFACT it gives more LEVEL exp. Combo gets rid of the cast times and gives you more LEVEL exp. So if you want to skill Spam SKILLS and not COMBO. Punching is pretty much better, but spamming skills is more fun to do

Training areas

What can i say? From the beginning, aim for questing and growth. But around the 40's you want to start grinding. But if you want to start early, I will give you the places to train.

1~10 - Garlie, Giant Beatles, red garlie, garlie captain , Nipperlug, Rabithorn, scroplug (+) Mantice Troglos, Troglo fighters, troglo elders

10~20 - Desert Fox, Desert Hound, Giant snakes, Lynxhorn, Zombie Maiden, Zombie, Troglo Warriors, Dire Boar, Plant Toads

20~30 - Huge Beetle, Armaku, Bugmander, Mummy, Lynxhorn Zombie, Lynxhorn Zombie Leader, Skeleton, Bugzard, Panther Horn,

30~40 - Mummy, Mummy Blader, Mummy Warrior, Altrionis, Skeleton (mage, warrior), Babayaga, Hound Zombie, Plant Pantherhorn, Giant Spider, Huge Spider

40~50 - Altrionix, Clay Gargoyle, Pantherhorn Zombie, Ape, Ape Zombie, Mosscutter, Bitter leaf, Mosscyther, Wriggle leaf

50~60 - Mosquito Queen, Ghost, Shade, Antra Lug, Lug Queen, Crag Turtle, Crag Crob, Crag Toad, Peryton,

From here on you should learn it on your own. Not that i am lazy, I have not gotten this far! Sorry for the problems caused ;p

DEX AND STR BLADER

A dex blader is Simply one who uses katanas. You meet your level requirements and add everything else into dex. Keep in mind that you need to add points into STR and int for the equipments. You cap your STR off at about 180~195.

As a STR blader, you mainly use STR, and so the blades. You will deal more damage compared to the Katanas. Cap off dex at about 175-185.

**** At a lower level, you may swap between the two types of bladers. At a higher level, the dex and the STR tend to branch off way too much and so it is harder to swap. Simply add the other stat****

To Use both blade and katana, you will need to balance both dex and STR. It will take longer and more time but you will be in between the STR and the dex bladers. Good damage, good attack rate, good base damage. Downside, the little more time.

[quote]Str and dex add EXACTLY the same amount of stats, attack wise its 0.25 per STR OR DEX point, enough of dex/str gives different stats already...

blades give more damage as compared to katanas, period.

At higher levels you'll have enough stats to get like 475/475 str/dex apart from the min required amount for int, so blade or katanas or heavy/martial doesnt mean anything.[quote] (shermiee)

So, Overall Str bladers will always top off Dex bladers. This is because Blades have more Attack than katanas, and it gets significantly noticeable later. 3 attack on one blade means 6 attack more than katanas if you duel weild. So, that is what makes blades more powerful than katanas. I just like the look XD Thank you again Shermiee for telling my that. I have changed my definition of STR and Dex bladers to the fact that they have one stat dominant.

Credits:

StarGust with His/her skill guide, I used this as a base of what to write, as well as the other peoples opinions.

http://forums.playpark.net/showthread.php?t=306389

Cabal Online site:

http://www.cabalonline.com/gameinfo/...ter_blader.asp they have more skills and upgrades to look at.

Saitoshi (cabal mmosite)

For the dex blader guide

http://cabal.mmosite.com/content/200...35426026.shtml

FenrirStrike (cabal mmosite)

For blader skill build guide

http://cabal.mmosite.com/content/200...05845451.shtml

and of course thanks to Kayrais Comprehensive guide to Cabal.

Feel free to ask questions.

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